As it is now 2022, it is time to review how this came about.
In 2021 I found myself opening up MS Paint and renewing all my art related subscriptions. I’ve decided to grow this blog into not just game design, but art and narrative design too. *sips tea loudly*

In the Fall of 2016, I had joined the post-graduate game design program as part of a team of student developers known as Bitr Blok Games.

Good company in a journey makes the way seem shorter. — Izaak Walton
It was wonderful to share the same dream of making games we would want to play and making it happen every day at George Brown College.
However by Spring of 2017 my health was not the best and I had to postpone the dream.
Now I’ve recovered enough to complete what I had started on my final Thesis project to make a game that combines my passion for history, psychology, anthropology and narrative design in the epistolary form.
Here I wish to document my growth as a game designer and how my experiences having written and created more than one thesis at the University of Toronto reveals how little academic writings and research really reaches a broader audience in comparison to games.
I believe in the therapeutic potential of video games and hope to prove so in what I aim to develop.
In the meantime, I’ll be learning Unity Fungus and Unreal4 Blueprinting to become more capable as a designer and hope to update this blog with weekly updates!
And to the future pioneers in game design leading the way for us all,
Thank you.
