art, narrative

2022 personal projects

I’ve made a note to try my best to make a proper dev blog for the various projects I have had going since the pandemic began.

So at the moment, I’ve got two things I’m working on. The first is the continued development for my personal thesis game : Jewel in the Junk, a game based on Naomi’s Road written by Joy Kogawa as a targeted towards children narrative about Japanese Canadian internment during World War II. Now that I’ve recovered enough from the internal injury that prevented me from working on the game to the best of my ability, I can now seriously show more work onto here as well as twitch stream my development process Mondays and Wednesdays. I plan to either link people to my ko-fi on my twitch from now on so that all proceeds can go towards keeping me alive/fed/bills whilst developing the game. That ko-fi is :

The following are some concept art from Jewel in the Junk character art of Naomi to show my redesigns since the quick place-holders I had made for the game when I was in the post-graduate game design program at George Brown College.


The second project I’ve taken on is ‘Legend of the Trihorn‘, a fan manga for Dan Kim’s Penny Tribute. It’s meant to be a whimsical fairy tale set in his universe. Princess Peony was raised as a commoner and one day found a cracked egg that hatched into what some call an Oni and others call a Gate Guardian. The Oni calls itself Trihorn. I will deal with themes of bullying, cultural relativity, post-humanism, food, planetary formation theory, and cyborgization. It’s a really random smorgasbord of ideas.

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